![]() The cultists were right all along: our sole and explicit function on earth is to be sacrificial servants to the horror. It's the secret truth that makes mercenaries refuse to return to the Darkest Dungeon, because they do not want to know. This is the true nature of reality, the dread secret that drove the Ancestor mad and drove the "successful" heir to suicide. This is not because the dungeon and townspeople are becoming corrupted by the horror-it's because, as the Ancestor informs you, you are seeing them as they already are. ![]() As you complete missions in the Darkest Dungeon, the dungeon morphs into a writhing fleshy mass and you start seeing glimpses of the shopkeepers and mercs in the Hamlet being replaced with twisted eldritch flesh. You're missing a key point: the cosmic horror literally is the Earth, and everything on Earth-including us-is merely an extension of it, bred for the explicit purpose of gestating it. If you start a NG+ run, your previous heir actually shows up as a ghost in the tutorial to taunt you.Īlso, the cycle's not getting broken. In the ending, it's explicitly the ghost of the heir that just beat the Darkest Dungeon, who committed suicide. I don't think the ancestor want to awake the old god, he wants to take its power, replace it, become a god.Īccording to the journal I found, the ancestor dobulecross the fish people and swine people, what is the purpose of this?Īnd if we know we are fighting against an old god, can't we ask some other gods for help? There must be some gods who want to stop the ancestor's crazy plan. If the time keep passing by, one day the heirs will bring an army arm with assault rifles and C4, even laser guns and more powful magic. Originally posted by topshoulder:But who is the ghost of the old road? Is it one of the heirs? Why it tell us to turn back?
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